Sérgio Merêces gives us a rundown of the workflow behind his arch-viz image Silent House
I'd like to share the process of creating of my last personal work: Silent House. My idea for this image was to produce a house in a quiet, silent and almost forgotten place that illustrates all the peaceful attributes of nature.
Before I start working on a project I need to feel inspired to create it. For me this is one of the most important steps! I lose time here, thinking and looking into references (these can be almost everything - like a photo, painting, movie, or simple everyday things) that inspire me to form my main idea for the project. After I get my idea I began to do quick drafts in 3D and begin to test the composition and cameras.
Project configurations
I will first show you how I set up my Gamma in my projects. In 3ds Max, I always set Space Gamma to 2.2, this will allow you to work in a linear workflow.
My gamma settings are shown here
My gamma settings are shown here
Modeling
For the house modeling, I began with a simple box which I extruded and divided all the parts with edge loops. Then I modeled the window frames with the same technique, and for the wood floor I use the Floor Generator script. This is an awesome script to produce floor tiles, and you can find it here: www.cg-source.com/floorgenerator.php
Textures and materials
I like to spend more time in this step, and test all the materials and textures to get the desired look. I used the following textures as shown in these images...
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Vegetation
For the grass, bushes and trees I used different types of foliage. To spread and create the eco-system I used the
Camera setup
Lighting
More settings for the camera
Render setup
These are the settings for the passes I use in post-production
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